
I’ve been making games for over 20 years. I helped start studios like Manifesto, Maniblox, and Big Hut, but here at Itch—and at ManiMani—is where my love for game development truly lives. I’m focused on a "Calculated Casual" approach: making games that look simple but are built on solid data and fast iterations.
What you’ll find here This is the front line of my journey. I use this space to share the "why" behind the "what." You'll find:
The Goal I’m on a mission to ship 15 games in 2026. Some will fail, some will evolve, and the best will move to mobile soft launch. I'm using Itch.io to find out which is which.